
reality-based forms: circular navigation, capturing ambiences of textural spaces, inspired by kankyou ongaku, science fiction and video game music. looping, iteration and repetition within the same patch on my eurorack modular system. each track's recording session starts with a different sample, sculpted by manual control, with a 16n faderbank controller taking the main stage in navigating how each recording progresses. a set of 16 controls mapped to different components of this patch, together with the parameters and sample chosen for each take/recording, each of the tracks defined by the evolution in time of the 16-point curve described by position of these faders. post-processing kept relatively light, mainly mastering, some volume/filter automation, and layering in recent field recordings made during the time period of recording.