Vile
This album is kind of a new experiment for me, both sonically and conceptually.
Taking inspiration for the name and for the artwok from the Megaman X/Rockman series, this record wants to pay homage to 2D 16-bit videogames and their sound, and at the same time wants to be intended as a collection of fresh rave-y tunes and new atmospheric joints.
The production of the album is focused on resampling, chopping, layering and morphing SNES/SFC soundtracks, and mixing these cuts together with drum breaks, basses, FXs and textures to create some danceable and experimental tunes, that give emphasis to those classic Super Nintendo/Super Famicom sounds but with a modern twist, that I hope can be enjoyable and entertaining for both internet music fans and DJs/ravers.
In these tracks there are some references to the world of gaming, as well as some hints to various conceptual suggestions. The character of Vile gives opportunity to reflect about bad feelings and intentions, as well as wondering about the possible crash-outs of robots and artificial intelligences, both on a repressive and on a chaotic/anti-human side.
Some tunes want to indicate the multiplicity and complementarity of some emotions and states, like the songs titled after the anagrams of the word "vile" (combined with the ".sfc" extension of Super Famicom roms), while others just wish to uplift the spirit of the listener, like the two closing tracks.
Best enjoyed dancing, in your room alone or with your friends, or on a dancefloor full of people, but also playing some games, running or riding a bike.
As always, I sincerely thank you all for the love and care you show me, I couldn't keep this project going without your wholesome support,
I really hope you like this record,
Much Love <3
MICROMECHA
P.s.: Original Vile artwork and design by Naoya Tomita, Tatsuya Yoshikawa and, in this case, Keisuke Mizuno